﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace BlackAndWhiteBalance
{
    public struct Dot
    {
        public Vector2 position;
        public Vector2 velocity; // velocity is actually never used, but for some reason when I remove it, it goes 1 fps slower with one control. :/
    }
}
